Sound designer, audio consultant and aspiring game designer

We live in a world with sound around us all the time.

In public spaces as well as in our own home.

We can either choose to ignore the sounds,
which will inevitably make them noise.

But if we choose to pay attention to the whole
spectrum of our surroundings we will hear music.

Making game audio is a trait deeply grounded in a fundamental understanding of games and their design. After working full time in the danish games industry I have enrolled in a master course in game design at the IT university of Copenhagen. Where I seek to gain a deeper understanding of game design and explore the boundaries of game audio.

sound design, audio direction, voice acting direction &
audio implementation
 Main game + Drone Invasion DLC  Deckbuilding empowers this challenging bullet hell brawler! Each character is a unique experience: Choose a deck of unlockable cards to boost you in new ways every battle - "My whirlwind shoots fireballs!?". Battle hordes of brutal foes to become a superstar in C-SAR‘s ever-changing game show.

"Where it REALLY shines though is in the audio. I mean this in the nicest way possible: This is an indie-game, the 2nd title from BetaDwarf, a small studio - it's got no business having audio this good."
Free the Network
music composition & sound design4 hour project @ Nordic game jam 2014.
This simple endless runner takes place around a pipe made for mobile: an addictive and difficult game to put down.
AoJ - Earth Defence
music composition & sound design In Earth Defense you play a young boy named James who is lost in a day dream, while playing in his cardboard spaceship. Now you are Earth’s only hope from the impending meteor shower!


Richard Peck Software Engineer @ SYBO Games

"Kristian Rømer is a very talented sound designer, with a penchant for learning and understanding other fields such as programming.
His assistance in the development of audio systems for Forced Showdown was crucial to the final product.
He is always pleasant to work with and he adds a very good energy to the team. I look forward to working with him again"

Anchel Labena Producer @ KnapNok Games

"Whether it's because you need someone who can efficiently produce quality audio and music for both games and film, or because you need a committed employee who is willing to take on new challenges, Kristian never disappoints. He is far from being just the "audio guy"

Steffen Grønning CEO @ BetaDwarf Entertainment

"An excellent Audio man - Kristian Rømer, he's done a wonderful job on Forced Showdown, where audio was one of it's most applaused crafts."

George Exley Voice Actor @

"Working with Kristian on Forced Showdown has been a great experience, what he can do with sound effects and voice modulation boggles the mind.
His ability to craft and mix pretty much any kind of sound really had me scratching my head and left wondering "How the hell did he do that?", especially the work he did on my own voice lines for the game.
But with over 10 years of experience as an Audio Engineer I expected nothing less, and he definitely has the tools and skills to inject an incredible amount of audible life into any project.
His work flow is solid and his turnaround time sharp, this man really knows his craft inside and out!
So with that said, what are you waiting for? Go give him a call and hear for yourself, you won't be disappointed!"

Michael Guthrie Voice Actor

"Kristian has been a very awesome person to work with. He's always giving it 110%. This was very apparent in on Forced Showdown. With every take of C-SAR we did, he was always looking for ways to improve the dialogue! I give this man a 10/10, would definitely help move a couch with him any non-working day."